A small interview for 3dtotal.com about the software I usually use in my pipeline, ways to keep your portfolio up-to-date, artists that inspire me, and creative plans for the future.
You can read it here: https://3dtotal.com/news/interviews/elizaveta-loseva-3d-character-artist-interview
An interview I've made for 80.lv. It would be interesting primarily for 3D artists who are starting in the industry, but there are some bits and pieces that can be interesting for more experienced artists as well.
I've talked about differences in the process of working in a team vs. working on personal projects. Moreover, I've touched the theme of creating characters without concept art with the example of the creation process of my Jester Statue. I've talked about my texturing process and noted some challenges and peculiarities of creating models for mobile platforms.
You can read it here: https://80.lv/articles/tips-tricks-for-character-artists/
A video interview I've made for Game School Online. During this hour, I was talking about the creation of the Wanderer project and sharing little tricks I've learned during the process.
This interview was my first attempt at streaming in English on topics of 3D art and game industry in general. I'm visibly nervous. :)